Release notes for the Esper Genesis Core Manual module.
The current release requires Foundry VTT v14 and the dnd5e system (minimum 5.0.0, verified against 5.3.3).
1.1.0
- Restored display of Esper Genesis skill lists on item sheets. Skills displayed depend on the type of sheet selected (DnD or Esper Genesis).
- Restored 70 missing advancements that were removed in error during a prior update.
- All 12 backgrounds now grant their skill, tool and language proficiencies.
- Fixed advancements for the following subclasses: Animota, Battlemind, Celestian, Defender, Dreamshaper, Infiltrator, Investigator, Metakinetic and Psychogenic.
- Fixed the Adaptable and Minor Telekinetic feats.
- Pilot, Scholar and Shipper/Transporter grant Astrophysics, and Techie grants Mechanics to match the v1.0.3 skill update.
- Restored the D&D language list so it is available when the Core Manual is active. Those languages are now listed under “D&D Standard Languages” and “D&D Rare Languages”. Existing characters are not affected.
1.0.3
- Esper Genesis skill names are now restricted to the character sheet. Players can switch to the standard 5E SRD sheet, which displays the Animal Handling, Arcana, History, Nature and Religion skills while an Esper Genesis character retains their own skills, allowing both to be playable in the same game.
- Astrophysics and Mechanics now use skill keys with a matching ability.
- A one-time update script for Astrophysics and Mechanics runs for existing characters on load, with a preview of what will change. It can be re-run from the Esper Genesis Core Manual module settings in the Game Settings menu.
- Esper Genesis skill names now appear in roll dialogs and chat cards.
1.0.2
- Journal headings no longer draw their underline across floated artwork.
- Fixed the mouseover tooltip to display the correct skill on the Esper Genesis PC sheet.
1.0.1
- Typo fixes and starship sheet calculation correction.
- Added missing advancements to backgrounds and subclasses.
1.0.0
Initial release.